E[ART]©

Game Rendering Technical Artist and 3D Artist specializing in PBR/NPR character rendering, real-time shader development, and visual systems. 

Former Technical Art intern at Tencent TiMi G1 Studio and NetEase ThunderFire 24 Sdudio with AAA production experience.


PERSONAL WORK LIST

*Carbon Allergen Protocol
[Original Sci-Fi Concept Art] 
2025

Reconnect
[CG - Blender]
2024

Technical Art Collection
[Unreal Shaders && Tools]
2023-5

Desire
[CG - Unreal ] 
2024

Synthetic Apostles
[PBR Character] 
coming 2026 WIP


COLLAB WORK LIST

Interstellar Drive
[Co-op Stylized Game - Art Director]
coming 2026 WIP

The Theater
[VR Game - Tech  Artist]
2025

Naraka: Bladepoint Mobile
[NetEase Tech Artist Intern]
2023


Email Contact
Resume
[NARAKA: BLADEPOINT Mobile]
Naraka: Bladepoint Mobile" is a fast-paced 3D action battle royale, combining martial arts combat, parkour movement, and hero abilities in a visually stunning Eastern fantasy world. 


[Software]
Unity / Substance Designer / Substance Painter / Maya / Houdini

2023


Details

Technical Artist Intern – Naraka: Bladepoint Mobile
  • Developed procedural materials in Substance Designer for two Summer Party series outfits:
    • Matari - "The Silver Crow"
    • Justina Gu - "Winner’s Grace"
  • Converted hand-painted concept textures into high-resolution, procedural materials, ensuring flexibility and scalability for future content updates.
  • Created custom in-engine shaders and material functions to fine-tune final visual presentation, ensuring accurate lighting response and visual consistency across mobile devices.
  • Developed a DCC pipeline tool to convert and standardize textures from different workflows (hand-painted, PBR, etc.) into the game engine’s required format, improving efficiency across the art pipeline.
  • Balanced visual quality and performance optimization for real-time rendering on mobile platforms.