E[ART]©
Game Rendering Technical Artist and 3D Artist specializing in PBR/NPR character rendering, real-time shader development, and visual systems.
Former Technical Art intern at Tencent TiMi G1 Studio and NetEase ThunderFire 24 Sdudio with AAA production experience.
PERSONAL WORK LIST
*Carbon Allergen Protocol
[Original Sci-Fi Concept Art]
2025
Reconnect
[CG - Blender]
2024
Technical Art Collection
[Unreal Shaders && Tools]
2023-5
Desire
[CG - Unreal
]
2024
Synthetic Apostles
[PBR Character]
coming 2026 WIP
COLLAB WORK LIST
Interstellar Drive
[Co-op Stylized Game - Art Director]
coming 2026 WIP
The Theater
[VR Game - Tech Artist]
2025
Naraka: Bladepoint Mobile
[NetEase Tech Artist Intern]
2023
Email Contact
Resume
[NARAKA: BLADEPOINT Mobile]
Naraka: Bladepoint Mobile" is a fast-paced 3D action battle royale, combining martial arts combat, parkour movement, and hero abilities in a visually stunning Eastern fantasy world.
[Software]
Unity / Substance Designer / Substance Painter / Maya / Houdini
2023
Details
Technical Artist Intern – Naraka: Bladepoint Mobile
- Developed procedural materials in Substance Designer for two Summer Party series outfits:
- Matari - "The Silver Crow"
- Justina Gu - "Winner’s Grace"
- Converted hand-painted concept textures into high-resolution, procedural materials, ensuring flexibility and scalability for future content updates.
- Created custom in-engine shaders and material functions to fine-tune final visual presentation, ensuring accurate lighting response and visual consistency across mobile devices.
- Developed a DCC pipeline tool to convert and standardize textures from different workflows (hand-painted, PBR, etc.) into the game engine’s required format, improving efficiency across the art pipeline.
- Balanced visual quality and performance optimization for real-time rendering on mobile platforms.