E[ART]©

Game Rendering Technical Artist and 3D Artist specializing in PBR/NPR character rendering, real-time shader development, and visual systems. 

Former Technical Art intern at Tencent TiMi G1 Studio and NetEase ThunderFire 24 Sdudio with AAA production experience.


PERSONAL WORK LIST

*Carbon Allergen Protocol
[Original Sci-Fi Concept Art] 
2025

Reconnect
[CG - Blender]
2024

Technical Art Collection
[Unreal Shaders && Tools]
2023-5

Desire
[CG - Unreal ] 
2024

Synthetic Apostles
[PBR Character] 
coming 2026 WIP


COLLAB WORK LIST

Interstellar Drive
[Co-op Stylized Game - Art Director]
coming 2026 WIP

The Theater
[VR Game - Tech  Artist]
2025

Naraka: Bladepoint Mobile
[NetEase Tech Artist Intern]
2023


Email Contact
Resume


[*Carbon Allergen Protocol]
Carbon Allergen Protocol is an original sci-fi IP featuring fully custom-modeled, textured, rigged assets and environments composed in Unreal Engine, with detailed single-object renders created in Blender.


[Software]
Unreal / Zbrush / Maya / Blender /
Adobe Creative Suite

2025





01
Environment


02
Character


03
Vehicle-1


04
Vehicle-2