E[ART]©

Rendering-focused Technical Artist with AI-assisted pipeline experience and strong visual direction awareness


PERSONAL  WORK
[ *Carbon Allergen Perotocol ]
Original Sci-Fi IP 

[ Synthetic Apostles ]
PBR Character Art

[ Technical Art Collection ]
Shaders · Materials · Tools

[ Reconnect ]
CG Film / Blender

[ Reconnect_Untitled_01 ]
AI CG Film

[ Desire ]
CG Film / Unreal Engine

[ SHIBUYA RAT CLUB™ ]
AIGC· Character IP





COLLAB  WORK
[ 福气羊驼 ]
Art Director · Wechat Mobile Game

[ Interstellar Drive ]
Art Director · Co-op Stylized Game

[ The Theater ]
Technical Artist · VR Experience


[TECHNICAL ART COLLECTION]
Technical study focusing on material development, character shaders, and post-process volume setups for real-time rendering in Unreal Engine.


[Software]
Unreal / Unity

2023-5






Material Shaders
01
Lava


02
Foliage & Decal & VFX & Volumetric Fog


03
Snow


04
Ice


04
Jade


05
Color Reflection