Rendering-focused Technical Artist with AI-assisted pipeline experience and strong visual direction awareness
PERSONAL WORK
[ *Carbon Allergen Perotocol ]
Original Sci-Fi IP
[ Synthetic Apostles ]
PBR Character Art
[ Technical Art Collection ]
Shaders · Materials · Tools
[ Reconnect ]
CG Film / Blender
[ Reconnect_Untitled_01 ]
AI CG Film
[ Desire ]
CG Film / Unreal Engine
[ SHIBUYA RAT CLUB™ ]
AIGC· Character IP
COLLAB WORK
[ 福气羊驼 ]
Art Director · Wechat Mobile Game
[ Interstellar Drive ]
Art Director · Co-op Stylized Game
[ The Theater ]
Technical Artist · VR Experience
Technical study focusing on material development, character shaders, and post-process volume setups for real-time rendering in Unreal Engine.
[Software]
Unreal / Unity
2023-5
Material Shaders
01
Lava
02
Foliage & Decal & VFX & Volumetric Fog
03
Snow
04
Ice
04
Jade
05
Color Reflection