Rendering-focused Technical Artist & 3D Generalist with AI-assisted pipeline experience and a strong visual sensibility.
Rendering Tech Art
[ *Carbon Allergen Perotocol ]
Full 3D Production Pipeline
[ Synthetic Apostles ]
Character Modeling · Rigging
[ Technical Art Collection ]
Shaders · Materials · Rendering R&D
[ Reconnect ]
CG Short Film · Blender
[ Desire ]
CG Short Film · Unreal Engine
AIGC X Game
[ AI Motion Lab ]
AI Rig/Skin/Animate
[ AI Worn Lab ]
AI-Powered Wear Mask Generation Tool
[ Concept Crafter ]
AI-Assisted Story Development Tool
[ Reconnect_Untitled_01 ]
AI-Generated CG Short Film
[ SHIBUYA RAT CLUB™ ]
AI-Driven Character IP Development
COLLAB WORK
[ 福气羊驼 ]
WeChat Mini Game · Art Lead
[ Interstellar Drive ]
CoOp Game· Art Lead
[ The Theater ]
VR Experience · Technical Artist
[ 永劫无间手游]
Cloth Shading · Technical Artist
Naraka: Bladepoint Mobile" is a fast-paced 3D action battle royale, combining martial arts combat, parkour movement, and hero abilities in a visually stunning Eastern fantasy world.
[Software]
Unity / Substance Designer / Substance Painter / Maya
2023
Details
Technical Artist Intern – Naraka: Bladepoint Mobile
- Developed procedural materials in Substance Designer for two Summer Party series outfits:
- Matari - "The Silver Crow"
- Justina Gu - "Winner’s Grace"
- Converted hand-painted concept textures into high-resolution, procedural materials, ensuring flexibility and scalability for future content updates.
- Created custom in-engine shaders and material functions to fine-tune final visual presentation, ensuring accurate lighting response and visual consistency across mobile devices.
- Developed a DCC pipeline tool to convert and standardize textures from different workflows (hand-painted, PBR, etc.) into the game engine’s required format, improving efficiency across the art pipeline.
- Balanced visual quality and performance optimization for real-time rendering on mobile platforms.