E[ART]©

Rendering-focused Technical Artist & 3D Generalist with AI-assisted pipeline experience and a strong visual sensibility.


Rendering Tech Art
[ *Carbon Allergen Perotocol ]
Full 3D Production Pipeline

[ Synthetic Apostles ]
Character Modeling · Rigging

[ Technical Art Collection ]
Shaders · Materials · Rendering R&D

[ Reconnect ]
CG Short Film · Blender

[ Desire ]
CG Short Film · Unreal Engine


AIGC X Game
[ AI Motion Lab ]
AI Rig/Skin/Animate

[ AI Worn Lab ]
AI-Powered Wear Mask Generation Tool

[ Concept Crafter ]
AI-Assisted Story Development Tool

[ Reconnect_Untitled_01 ]
AI-Generated CG Short Film

[ SHIBUYA RAT CLUB™ ]
AI-Driven Character IP Development


COLLAB  WORK
[ 福气羊驼 ]
WeChat Mini Game · Art Lead

[ Interstellar Drive ]
CoOp Game· Art Lead

[ The Theater ]
VR Experience · Technical Artist

[ 永劫无间手游]

Cloth Shading · Technical Artist
[NARAKA: BLADEPOINT Mobile]
Naraka: Bladepoint Mobile" is a fast-paced 3D action battle royale, combining martial arts combat, parkour movement, and hero abilities in a visually stunning Eastern fantasy world. 


[Software]
Unity / Substance Designer / Substance Painter / Maya

2023


Details

Technical Artist Intern – Naraka: Bladepoint Mobile
  • Developed procedural materials in Substance Designer for two Summer Party series outfits:
    • Matari - "The Silver Crow"
    • Justina Gu - "Winner’s Grace"
  • Converted hand-painted concept textures into high-resolution, procedural materials, ensuring flexibility and scalability for future content updates.
  • Created custom in-engine shaders and material functions to fine-tune final visual presentation, ensuring accurate lighting response and visual consistency across mobile devices.
  • Developed a DCC pipeline tool to convert and standardize textures from different workflows (hand-painted, PBR, etc.) into the game engine’s required format, improving efficiency across the art pipeline.
  • Balanced visual quality and performance optimization for real-time rendering on mobile platforms.