E[ART]©

Game Rendering Technical Artist and 3D Artist specializing in PBR/NPR character rendering, real-time shader development, and visual systems. 

Former Technical Art intern at Tencent TiMi G1 Studio and NetEase ThunderFire 24 Sdudio with AAA production experience.


PERSONAL WORK LIST

*Carbon Allergen Protocol
[Original Sci-Fi Concept Art] 
2025

Reconnect
[CG - Blender]
2024

Technical Art Collection
[Unreal Shaders && Tools]
2023-5

Desire
[CG - Unreal ] 
2024

Synthetic Apostles
[PBR Character] 
coming 2026 WIP


COLLAB WORK LIST

Interstellar Drive
[Co-op Stylized Game - Art Director]
coming 2026 WIP

The Theater
[VR Game - Tech  Artist]
2025

Naraka: Bladepoint Mobile
[NetEase Tech Artist Intern]
2023


Email Contact
Resume
[TECHNICAL ART COLLECTION]
Technical study focusing on material development, character shaders, and post-process volume setups for real-time rendering in Unreal Engine.


[Software]
Unreal / Unity

2023-5


Material Shaders

01
Lava


02
Snow


03
Ice


04
Jade

Character Shaders

01
Segment Highlight


02
SuperArmor


03
Dirt

04
Blood


05
Rivive VFX



2025 Collection


2023 Collection